We do not measure maximum or minimum FPS results as we consider these numbers to be pure outliers. GN Test Bench 2015Īverage FPS, 1% low, and 0.1% low times are measured. Benchmarks which do not precisely emulate our course taken will vary in results, depending on what area of the game they were executed. This was chosen for its reproducibility and reliability during test. Our above video shows the course we used. The result is a mixed GPU load that is 100% reproduceable and representative of real-world play experiences. This makes Diamond City a poorly optimized region of the game that represents a mixed load scenario our test run begins with the camera pointed toward a heavily occupied region of the city, then moves around a much less intensive corridor. We found parts of Diamond City to produce highly intensive load, with a performance gap as wide as nearly 60% in some instances. We tested in Diamond City, the first major township the player reaches. Once we determined which settings provided a reasonable level of load for appropriate video cards, we forged forward testing those configurations on our suite of GPUs.Įach scenario was tested for 30 seconds identically, then repeated three times for parity. Game settings were configured to "Ultra" with “ultra” overrides where not selected, "Medium," and “Low” presets at 1080p, 1440p, and 4K resolutions. The latest AMD Catalyst drivers (15.11 beta) were used for testing. NVidia's latest 358.91 Fallout 4 drivers were used for testing, including the Fallout 4 optimizations. Our thanks to supporting hardware vendors for supplying some of the test components. We tested using our 2015 multi-GPU test bench, detailed in the table below. The rest are effectively identical in visual output. The only texture set for which there is a visible difference is the one with the trash can (and fallen sign), wherein the dilapidated signage exhibits lower resolution rust texturing and less sharp lettering on the nearby tapestry. More Where That Came From Diamond City.espĬlean and Simple - Kingsport Lighthouse Startup.Example of Texture Quality Scaling from Black Ops IIIĮffectively no difference. Quieter Settlements - Wasteland Workshop.esp Homemaker - Streetlights Use Passive Power.esp Homemaker - Unlocked Institute Objects.esp HZS Easy Homebuilder and Working Double Beds.esp I use mods, load order:Ĭlean and Simple - Spectacle Island Startup.esp So, i havent had this problem before, does anyone know how to fix this? Its really annoying, and sometimes when i stand on piles of trash some textures disappear also. Įdit: to fix this, i changed bUseCombinedObjects to 1 instead of 0, and then bUsePreCulledObjects. In a title, if your post contains spoilers, begin your title with. Piracy is a permanent ban, no warnings.Īll posts and comments, in the end, come down to moderator discretion. Posts promoting or facilitating piracy in any way will be removed. Lore / Dev bashing with no addition to discussion will be removed. Clickbait or extremely vaguely-titled posts will be removed. ![]() Twitch / Stream / Channel promotion not allowed. More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. Unnecessary flaming, personal attacks, etc will be removed. Memes, macros and low effort content are not permitted as posts. Intentional spoilers will result in a ban. Titles and comments containing spoilers may be removed without notice. Use and abuse spoiler tags when applicable. Posts must be directly related to Fallout 4. Your account must be older than 1 day, to prevent spam.
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